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Community Tutorial: UE Blueprint Fundamentals | Class #2-2 | Vectors

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In this Unreal Engine blueprint tutorial we are striving to help unlock your understanding of “Vectors.” This is NOT a math class. We’re going to be using visual examples and unreal engine to help solidify the concepts. This is technically an addendum to our variables tutorial, but can be viewed as a stand alone primer for real time applications. :video_game::rocket: Vectors are everywhere in game and virtual production so you can imagine a strong foundation is important. Because “vector” is an overloaded term that can cause confusion we are going to strive to help and visually define “Geometric vs Standard” vectors. Perfect for beginners and experienced developers alike!

In this video, we’ll cover:
:white_check_mark: Vectors as a list of numbers
:white_check_mark: Vectors as a geometric representation of a direction and a magnitude

https://dev.epicgames.com/community/learning/tutorials/9yln/unreal-engine-ue-blueprint-fundamentals-class-2-2-vectors

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