In my another post Early feedback for custom NPCs functionality I talk probably about Big features we are missing, but here are some smaller ones (and probably easy to add) that would help a lot when building fully custom NPC’s:
-
Speed setting for
NavigateTo
, because we can have slow and very fast NPC’s and dragging around a Mutator zone is just sad. -
When playing skeletal mesh animations, a possibility to Loop it (or/and it could respect the loop property in animation settings). Right now I have repeat it manually, and it sometimes glitches (snaps back to idle).
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